Start
Video
Signal Anatomy
Transforming Digital I/O
Output Resolution
Memory Restrictions
Using
DMA
Perfect Fit
Sources and PDF
VIDEO
SIGNAL ANATOMY
Video
is a sequence of still images (frames) that produces
the illusion of motion when it is played fast
enough. The European TV system (PAL) produces
25 frames per second. The American system (NTSC)
produces 30 frames per second. Each frame consists
of image lines that form the vertical resolution
on your television. Each frame in PAL consists
of 625 lines. NTSC frames have 525 lines. Therefore,
although PAL has fewer frames per second than
NTSC, it has more image lines per frame, and thus
a higher resolution.
With
respect to line frequency, the lower frame rate
and higher number of lines per frame cancel each
other out. PAL and NTSC signals contain about
the same number of lines per second. In both PAL
and NTSC, each video line is produced in 64 µs.
Showing
video at 25 or 30 frames per second can result
in visible flickering on traditional CRT televisions.
Illuminated phosphor particles in the picture
tube produce images. The particles slowly dim
before they are illuminated again for the next
image. The human eye is fast enough to notice
these variations in light intensity if the image
is updated only 25 (or 30) times per second. The
solution is to update the screen twice as fast.
An
image is divided into two fields. One consists
of all even lines. The other consists of all odd
lines (see Figure 2). Thus, each field spans the
complete screen area but can be written to the
screen in half the time it would take to write
the entire image. This way the screen is updated
50 (or 60) times per second. This process is called
interlacing.
|

(Click
here to enlarge)
|
Figure
2—The even field (solid) ends in a half image
line. The odd field (dashed) starts with a
half image line. The two fields form one frame.
This is called interlacing. In reality, each
field is made up of more image lines than
what you see here. In PAL, a field has 312.5
lines. In NTSC, a field has 262.5 lines. |
A
varying analog voltage can represent a black-and-white
video signal. Note that 1 V represents white and
0.3 V represents black. The voltages between them
represent corresponding shades of gray. The voltage
changes over time to represent the different shades
of gray that build up the image lines. The faster
you update this voltage during an image line,
the more features you can show horizontally. This
determines the horizontal resolution.
It
doesn’t make sense to have a big difference between
the horizontal and vertical resolutions. You know
the vertical resolution (the number of lines per
frame) and the duration of each image line, so
you must be able to vary the voltage about 10
million times per second for a high-quality television
picture. With its 24-MHz clock frequency, the
M16C/62P is not fast enough to reach this 10 million
mark, but a factor of three or four less still
provides a reasonable resolution for small applications.
To
make sure the picture is stable on your screen,
you need a way of identifying exactly where each
image line starts (i.e., horizontal synchronization)
and where each field starts (vertical synchronization).
H sync is encoded in the video signal by lowering
the voltage below the 0.3-V black level for 4
µs. Figure 3 is a typical image line. The V sync
pattern is more complicated. It consists of a
series of pulses and also distinguishes between
the even and odd fields. V sync patterns are shown
in Figure 4 (p. 26).
|

(Click
here to enlarge)
|
Figure
3—This is a typical image line for a black-and-white
video signal. The image line starts with a
4-µs sync pulse. The video data starts 8 µs
after that. CRT televisions need this time
to move the image-producing electron beam
back to the left of the screen. A color video
signal has a 3.58- or 4.43-MHz carrier wave
superimposed on this holding the color information. |
|

(Click
here to enlarge)
|
Figure
4—Check out this V-sync pattern for even fields
(top) and odd fields (bottom). The V-sync
of the even field starts and ends at the image
line start points. The V-sync of the odd field
starts and ends in the middle of an image
line. |
Adding
color to the black-and-white signal is accomplished
by superimposing a 3.58-MHz (NTSC) or 4.43-MHz
(PAL) carrier onto the black-and-white signal.
The amplitude and phase of the carrier determine
the color saturation and hue. The analog value
that forms the black-and-white signal determines
the color’s intensity, or luminance. The resulting
signal is called a composite baseband video signal
(CVBS). This is the standard used for television
broadcasts. It’s also the kind of signal that
comes out of a VCR.
Creating
a CVBS signal from software is probably impossible
for any one microcontroller on its own. Generating
the 3.58- or 4.43-MHz carrier wave and varying
its amplitude and phase with enough precision
and resolution to create a nice-looking color
signal would require additional dedicated video
hardware. But that doesn’t mean you can’t create
color video from software. With the advent of
new types of video equipment, new video encoding
standards are also implemented as inputs for television.
For example, DVD players not only create a CVBS
output signal, but also present the video in the
form of an RGB signal. An RGB signal is much easier
to create with software.
With
the CVBS signal, all video information (luminance,
color saturation and hue, and synchronization
pulses) is transported via one wire. The RGB signal
uses four wires. In the RGB representation, the
color information is broken down into its red,
green, and blue constituents. Each of the R, G,
and B components is transported as a 0.7-VPP signal
over its own wire (much like the black-and-white
video signal was). The fourth wire carries the
synchronization pulses (and thus forms a 0.3-VPP
signal). By separating the color information over
three wires, the need for the hard-to-generate
3.58- or 4.43-MHz carrier has disappeared. The
RGB format brings color video back within the
reach of the M16C/62P microcontroller. That’s
why I used it.