3. FUSE—An electrical device that interrupts the flow of current when
it's overloaded.
6. RELAY—Electromechanical switch that opens or closes contacts
when a current passes through a coil.
8. EMULATOR—Software that enables programs written for one processor
to be run on a different processor.
10. CONTACT—A junction where two electrical conductors are in physical
contact.
14. FLOWCHART—A diagram showing a program's sequence of operations.
15. SHUNT—A low-resistance conductor that diverts a fraction of a current.
16. DIE—A square of silicon that contains an integrated circuit.
17. STATOR—The nonrotating portion of a motor or generator.
1. PICOSECOND—One trillionth of a second.
2. SUPPRESSOR—A device used to limit noise in an
electric circuit.
4. ELECTROPHORUS—A simple electrostatic generator that
produces static electric charges.
5. MULTIPLIER—An electric circuit used to increase
the voltage range.
7. DOPING—The process of adding an impurity to a semiconductor
in order to modify or produce its properties
9. MULTIPLEX—To transmit two or more signals at the same time over
one channel.
11. ENCODE—The process of converting data to code.
12. ASSEMBLER—A program that converts assembly language into machine
language.
13. FARADAY—English scientist (1791-1867) who discovered electromagnetic
induction and the laws of electrolysis.